Kolkhoz
Take tricks. Work the fields. Hide what you can. The State will take the rest.
A trick on the table — and someone has played the Wrecker.
A year on the collective
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Win the tricks
Four tricks a year — three in famine. Follow the lead suit if you can. Every trick you take is labor, and labor must be assigned.
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Assign the harvest
The brigade leader assigns each trick's cards to a crop. Fulfilled jobs pay out. Failures go in the ledger.
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Bank your plot
At year's end, the cards left in your hand slip into hidden plots — a private harvest the State hasn't counted. Yet.
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Survive requisition
Failed jobs bring inspectors. Matching plot cards are revealed and exiled. Plan for the knock at the door.
The Five-Year Plan
Highest plot score after five years wins. Every year, the ledger tightens.
First sowing
Jobs are posted, trump is declared, and the fields are new.
Swaps begin
Trade a hand card for a plot card — hidden or revealed.
Mid-plan
The plots grow heavy, and everyone at the table is counting.
Last full harvest
Protect what you've buried. Requisition remembers.
Year of hunger
No trump. Three tricks. Nothing to spare.
FamineFour crops. One quota.
Wheat
The pride of the plan.
Sunflower
Oil for the machine.
Potato
What actually feeds you.
Beet
Sugar for the cities.
Wanted
For crimes against the harvest
Beware the Wrecker
One card in the deck answers to no crop — and to all of them. The Wrecker follows any suit, makes any assignment legal, and brings a mighty 14 work hours to whatever job he joins.
But any job holding him fails requisition, no matter the count. Play him boldly. Receive him bitterly.
The harvest will be counted.
Kolkhoz is coming to the App Store. For launch questions, bug reports, or accessibility feedback, write to support.